SUE | Behavioural Design Academy https://suebehaviouraldesign.com Master the psychology of influence Wed, 03 Jul 2024 15:24:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.8 https://suebehaviouraldesign.com/wp-content/uploads/2018/11/cropped-T-010-SUE-logo-rond-koraal-32x32.png SUE | Behavioural Design Academy https://suebehaviouraldesign.com 32 32 Three major obstacles for innovation: Lessons from running Behavioural Design Sprints https://suebehaviouraldesign.com/three-major-obstacles-for-innovation-lessons-from-running-behavioural-design-sprints/?utm_source=rss&utm_medium=rss&utm_campaign=three-major-obstacles-for-innovation-lessons-from-running-behavioural-design-sprints Sun, 26 Feb 2023 07:56:08 +0000 https://suebehaviouraldesign.com/?p=63461 In this blogpost I want to explore three organizational hurdles that that prevent innovation from happening.

Before we delve into the three hurdles, we need to establish what defines successful innovation. I think the best definition is that it’s about solving customer problems in new and better ways.

In my opinion, customer-centric innovation is, therefore, a pleonasm. It doesn’t make sense to innovate if it isn’t about solving a customer problem more smartly or cheaply. But when it comes to finding the right problems to solve and solving them right, every innovator has to deal with the following three hurdles:

Hurdle 1: We’re too much in love with our solution

We usually have no clue about what our customer needs. However, we have many assumptions. Most of them are simple projections of our prejudices and beliefs. Furthermore, we often are highly motivated to convince ourselves that the problem of our customers is precisely the problem that our solution solves. Customer-centric innovation, therefore, is often thought of as “the problem of the customer is that he/she hasn’t figured out yet how awesome our product is”.

We do this ‘thinking backwards’ from our solution all the time. We can’t help ourselves. And I think this is one of the most challenging habits to overcome. In a Behavioural Design Project, we always start by warning everyone in the project that it will pay off to avoid getting to solutions too fast. Instead, we always insist on taking enough time to fall in love with the problem.

A client of ours gave beautiful feedback last week on this. She said:

“When listening to your interviews, I was getting increasingly impatient about when you would finally start asking questions about our solutions. And you only spend the last 15% of the interview on this. But suddenly, it all made sense because we now understand that our solution is not properly solving the right problem”. 

 

Hurdle 2: Insight paralysis. What’s the killer insight?

Quite often, market research is boring and paralyzing. The more insights you get, the more you get paralyzed about what to do with them.

In a Behavioural Design Sprint, insight gathering is never a goal in itself. Instead, we treat them as an intermediate step for spotting opportunities. Behavioural Designers neatly map insights as forces that could boost or hinder behavioural change from happening. But more importantly: We don’t present insights; instead, we present opportunities.

Nothing is more powerful and inspiring than an insight translated into an opportunity. For instance, after interviewing blue-collar workers in an environment where there was a problem with social safety, we turned our understanding of the problem in the following briefing:

How might we help blue-collar workers at Company X address bullying as a behaviour that contributes to a pleasant working environment by taking away the anxieties that they could feel embarrassed as overreacting, turn colleagues into offenders, or feel like a snitch?

 

Hurdle 3: Stakeholders treat every change as a risk

Every time you want people in organizations to say yes to something new, you have to understand that you’re asking them to take a gamble. Doing something new is always a risk. And the bigger the organization, the less appetite for risk.

The interesting question is: How can you make people feel comfortable and remove their anxiety about the new solution? The answer is prototyping. Time and again, we learn in our Behavioural Design Sprints that prototyping and testing solutions with the end user not only provides you with a deeper understanding of what works and what doesn’t but, more importantly, it has a profound effect on persuading and convincing internal stakeholders to feel much more comfortable to say yes to the implementation phase.

In the last couple of months, I have learned to appreciate more and more that the actual value of running Behavioural Design Sprints is as much about giving creative and strategic confidence to do new things as it is about exploring and validating new ideas with the end user.

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The Behavioural Design Blog – overview https://suebehaviouraldesign.com/the-behavioural-design-blog-overview/?utm_source=rss&utm_medium=rss&utm_campaign=the-behavioural-design-blog-overview Fri, 17 Apr 2020 07:30:45 +0000 https://suebehaviouraldesign.com/?p=22875

With this Behavioural Design Overview we want to help you to navigate through the Behavioural Design Blog. Our ambition with this blog is to explore how influence works by applying it to interesting real world problems. Most of these blogs appeared in  Behavioural Design Digest, our weekly newsletter. You can subscribe to the Behavioural Design Digest here.

Everything we write is in line with SUE’s mission: ‘To unlock the power of behavioural psychology to help people make better decisions in work, life, and play’. This is the guiding principle behind our Behavioural Design Method© we teach in our Behavioural Design Academy and that we apply in our Behavioural Design Sprints. Curious to find out more about us? Meet us at ‘We are SUE‘ or buy our book ‘The Art of Designing Behaviour‘.

Happy exploring!

 

behavioural design - illustration birdeyes

Essential Reads and Videos

These are blog posts and videos that are essential to our thinking on how to influence minds and shape behaviour.

Behavioural Science Explained

There are concepts and principles in behavioural science that are the foundation of behavioural change. We explain them here.

Customer behaviour

Whether you have clients or customers. Whether you want to attract more clients or want them to buy, click, recommend or return. Behavioural science can help you get the most out of a customer.

Leadership & Team Behaviour

Organisations are collections of human behaviours. These blog posts and videos shed a light on how to leverage behavioural science to achieve operational excellence.

Citizen and Public behaviour

If you want the general public to adopt policies or design behaviours that will creat more welfare or better communities this is the section to keep your eye on.

Personal Behaviour

If you understand key concepts of behavioural science it can help you make better decisions that will improve your life, your work, your happiness and habits. Stay tuned here for self-improvement insights.

Methodology

Behavioural Design is applied behavioural science. It is active and results in tangible insights and interventions. This section will highlight the methodologic part of Behavioural Design.

Applied Behavioural Science

The true value of Behavioural Design is that it is applied behavioural science. In this section you’ll find blog posts on how to unlock the power of behavioural science in practice.

BONUS: free ebook 'How to Convince Someone who Believes the Exact Opposite?'

Especially for you we've created a free eBook 'How to Convince Someone who Believes the Exact Opposite?'. For you to keep at hand, so you can start using our insights whenever you want—it is a little gift from us to you.

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

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The SUE Influence Framework© explained https://suebehaviouraldesign.com/influence-framework-explained/?utm_source=rss&utm_medium=rss&utm_campaign=influence-framework-explained Fri, 30 Jul 2021 12:26:32 +0000 https://suebehaviouraldesign.com/?p=48024

The SUE | Influence Framework© is a powerful mental model we developed at SUE to analyse the forces that shape behaviour systematically. The framework will provide you with all the human insights you need to develop ideas for behavioural change. A deeper understanding of the forces that prevent people from change or boost behavioural change is essential to influence minds and shape behaviour. In this blog post, we explain the model step-by-step and illustrate it with lots of examples.

 

1. How does influence work?

For a complete overview of the essence of behavioural design, I want to urge you to read our blog “What is behavioural design“. For this blogpost, it suffices to understand that you need three ingredients for successful behavioural change: 

  1. Understand how people think and how they make decisions. (cognitive psychology)
  2. Know how you can analyse the forces that shape people’s behaviour (SUE | Influence Framework©)
  3. Learn how you can come up with ideas for behavioural change 

One of the biggest misconceptions of behavioural design is that it’s limited to this third ingredient. Think about all the persuasion techniques in the field of interface design and UX to boost online sales. Booking.com has turned these techniques into an art form

However, if you don’t consider what happens inside the human mind you try to influence, you can use as many persuasion tactics as you want; you’re not going to be successful. 

Let me illustrate this with an example: You can use all the scarcity, authority, social proof in the world to persuade me to make my next city trip with Flixbus. But as long as you haven’t addressed my (probably irrational) prejudice that travelling by bus coach will be a social nightmare, full of annoying people, my brain will stay locked for every attempt to change my behaviour.

Flixbus

 

2. The forces that shape behaviour

The best way to think of the SUE | Influence Framework© is to think of it as a tool that brings the dynamic forces to the surface that shape behaviour. With this framework:

 

You will understand why people do the things they do and what prevents them from changing their behaviour.

Understanding these forces helps you to spot opportunities for behavioural change. Only when you have armed yourself with these opportunities you can start to come up with ideas. 

To illustrate this with the example from above. Only when you consider that I have anxieties, doubts and prejudices that prevent me from travelling by coach will you have the proper insight to come up with ideas to influence my decision-making. You will ask yourself how we might take away the prejudice that cheap coach travel equals a social nightmare. 

If you want to design a successful strategy for behavioural change, you will have to work outside-in. You start with learning what happens inside people’s minds, and you adapt your intervention to this understanding. 

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The SUE | Influence Framework© has three parts, with a total of seven elements. We will delve into these three parts below.

  1. Part 1: Current and Desired Behaviour 
  2. Part 2: The Job-to-be-Done
  3. Part 3: Pains, Gains, Comforts and Anxieties

3. Current and Desired Behaviour 

The best way to think of behavioural change is that you need to have someone (or yourself) switch from a current to desired behaviour. This sounds obvious but is actually quite challenging. Because people need to stop doing the things they do and start doing something new. Stopping is hard because your current behaviour is full of comforts. You don’t need to think about it, and your behaviour is more than often driven by habits that are difficult to control. 

Furthermore, there are several difficulties associated with new behaviour too: Am I able to do this? Do I want it? Do I trust it? Do I get it? Can I afford it? What will others think of me? 

You immediately sense that, if you want to get someone from A to B, you will have to deal with several forces at work that lock us in our current behaviour and prevent us from switching to the desired behaviour. The SUE | Influence Framework© is nothing more or less than a tool to uncover these forces.  

 

4. The Job-to-be-Done

If you want to understand why people do the things they do, then the Job-to-be-done framework by Clayton Christensen is essential. In a famous Harvard Business Review paper, Christensen argues that people “hire products and services” for a job that arises in their life. Understanding the “job” or “task” is the key to understanding what motivate people to do the things they do. If you want to know how to get more people to buy milkshakes in a fast-food restaurant, you need to understand the job-to-be-done for which people would come in and “hire” a milkshake. In the famous lecture below, Christensen argues that most people who buy milkshakes at a fast-food restaurant buy them because they have a long and tedious drive to work. They want something to fill their stomach while keeping the commute interesting. The milkshake does this job better than any other product. It keeps you busy for at least 10 minutes, it doesn’t crumble all over you, and you can easily keep it in your hand while steering the car. 

 

Job-to-be-Done thinking unlocks a deeper understanding of the human behind the customer.

A while ago, we discovered in a Behavioural Design Sprint we did for a health tech company that the real Job-to-be-done for people with diabetes is to live everyday life. They want to be reminded as little as possible by their disease. People with diabetes look at every product and service through the prism of this Job-to-be-done. The unconscious question they ask themselves is: Does this product help me to approach my Job-to-be-Done to live a care-free life in which I am bothered as little as possible by my disease? This insight was crucial because, until that point, our client always communicated to people as patients.

Case: Zoku Amsterdam

The founders of Zoku Amsterdam had given themselves more than two years to figure out how they could design the ultimate hospitality experience for people who needed to stay longer in a city because of their job.

 

Zoku Amsterdam - Hotel Room

 

The Job-to-be-done that Zoku took as the critical opportunity for their prototyping is that people want to feel at home. They want to feel part of the community of the city. And this experience is precisely what most hotels don’t offer you. Every hotel reminds you in everything of the fact that you’re just a passenger. Zoku designed the room with this Job-to-be-done in mind. The centrepiece of the room is a dining/working table, not the bed. Lunch and dinner at Zoku are to be consumed at a long communal table. You can invite your customers for meetings, and they have daily activities in which you can participate. More about Job-to-be-Done:

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5. The forces diagram

We already argued above that the biggest challenge with designing for behavioural change is that people need to stop doing things. Furthermore, they have all kinds of insecurities and discomfort about the new behaviour we want them to perform. We have also argued that the best way to motivate them to embrace new behaviour is to connect with their deeper goals in their life (called Jobs-to-be-done). 

The third and final component of the SUE | Influence Framework© is four dynamic forces that push people towards or pull people away from the desired behaviour. The Influence Framework works with these four forces: 

  1. Pains of the current behaviour
  2. Gains of the desired behaviour
  3. Anxieties, doubts, and other barriers to the desired behaviour 
  4. Comforts of the current behaviour

Force 1: Pains

Pains are what people experience as shortcomings and frustrations related to their current behaviour.

Pains are often the problems to which a behavioural designer designs a solution. Pain and frustration trigger a propensity or willingness for change. The better you can connect with people’s pain, the higher the eagerness to change their behaviour.

In our behavioural design sprints, we often discover that they reward you with their trust if you can articulate people’s pain quite well. They appreciate that you understand their world. Every populist in the world knows that people are not interested in what you want to do. They want to feel instead that you get their pain. It’s a meme in every sales training that the best salesmen sell pain.


Force 2: Gains 

Gains are the positive consequences that people will experience when they perform the new desired behaviour.

Whenever I stay at Zoku, I can at least work in my room if I want. I can eat healthy without having to go out. I can enjoy hanging around in the big co-working living room with my laptop. I can impress my clients with the view, etcetera. These are all gains you will experience if you book at Zoku. 

However, these gains only make sense relative to the Job-to-be-Done. You appreciate the Gain of the design of your room, the shared breakfast table, the healthy food kitchen and the co-working living room because they all contribute to the Job-to-be-done of feeling at home in the city you have to stay in for work. 

Important to remember: Always connect the Pains and Gains with the Job -to-be-done

 

Case: Pains and Gains and travelling by train 

I often need to travel between Amsterdam and Belgium. I have stopped taking the car, and I only go by train these days. My Job-to-be-done is to spend my time as purposeful as possible. The Pain of driving my car is obvious: I can’t answer e-mails, write blogs, or finish reports. I’m utterly exhausted after a six-hour drive, of which I regularly spend two hours in traffic jams (Belgium is a traffic jam inferno). The Gain of travelling by train is also apparent: Travel time equals working time. I can read, write, or answer e-mails. For travellers like me, a power socket and a little table for my laptop are worth a lot.


Force 3: Comforts

Comforts are the routines and habits that get people to stick to their current undesired behaviour.

It’s not that I wouldn’t like to work out more often. And if I’m honest with myself, I do have the time to go to the gym in the morning. My only problem is that I have too many bad habits that stand in the way: I want to wake up slowly. I need to have breakfast. I need to bring my toddler to school (and she adores not cooperating). By the time I dropped her at school, my window of opportunity to go to the gym is closed. It’s already late, my stomach is full, and my mind is already at work. 

You could argue that everything is in place for me to start working out. I desire to have more energy and lose a couple of kilos (my JTBD). I feel the pain of not being fit. I know how much I enjoy the feeling of being healthy (gain), and I only have to walk 200 meters to my gym, so I can’t blame it on an inability to get there. As the co-founder of SUE, I’m pretty free to decide how I run my schedule (no anxieties). I can’t break through my comforts/ habits. What works for me is that my gym organises a 10-minute abs workout every hour. If I can make it in time to join this 10-minute class, I will probably stay a bit longer.


Force 4: Anxieties 

Anxieties are fears, doubts, prejudices and other barriers to the desired behaviour.

Anxieties could be all the things that prevent you from changing behaviour Anxieties could be related to: 

  • The desired behaviour: Too complicated, too hard, too socially uncomfortable, etc. 
  • The supplier: can I trust this supplier? 
  • My own capability: I’m not sure if I can do this or if it matches with my self-image. 
  • My environment: I don’t know what my significant others will think of this behaviour

Taking away Anxieties are often underestimated in a strategy for behavioural change. However, they form a crucial piece of the puzzle. Sometimes taking away anxiety is the last puzzle piece needed to turn an intervention into a success. Like in the Flixbus example I wrote about earlier: taking away my fears and prejudices towards coach travel and address the most critical force between me and the desired behaviour. 

Case: De Porsche Pitch

In The Perfect Pitch, a book by advertising legend Jon Steel about the art of pitching, the author shares the story of a pitch his agency won for the Porsche account. The killer insight that got them to win the agency competition was that advertising doesn’t need to persuade Porsche drivers. It needs te to convince non-drivers that Porsche drivers are not cars for men with a middle-crisis. They called it the “asshole factor” of a Porsche driver. Taking away these anxieties and prejudices towards the Porsche driver became the most genius advertising strategy ever for the brand.

Want to shape behaviour and decisions?

Then our two-day Fundamentals Course is the perfect training for you. You will learn the latest insights from behavioural science and get easy-to-use tools and templates to apply these in practice right away!

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6. Working with the SUE | Influence Framework©

 The Influence Framework helps you to build empathy for your target audience. Our Behavioural Design Sprints always kick off with five or six interviews. If you interview five or six people from the target audience, you will be able to fill in your Influence Framework©. For a proper Behavioural Design interview, there’s only one simple rule of thumb:   

Past behaviour never lies

When we conduct interviews, we always try to map human journeys. What we’re looking for is how real humans think, feel and behave. How does a successful journey look like? What about a failed journey? Why did people fail? What made them feel uncertain or uncomfortable? Why didn’t they do the things they wanted to do?  

In 5 or 6 interviews, you’ll get a clear idea about the Jobs-to-be-Done, the Pains and Comforts of their current behaviour and the Gains en Anxieties of the desired behaviour. It can also be gratifying to interview extreme users. Experienced people can tell you a lot about Jobs-to-be-Dones and gains. People who are struggling can teach you a lot about pains, comforts and anxieties. When you have mapped out these forces, you can spot opportunities for behavioural change by asking yourself these five questions: 

  • How might we help people to achieve their goals? (Jobs-to-be-Done)
  • Can we come up with solutions that solve pains or frustrations that people experience (Pain) 
  • Can we break into an existing habit? Or do we need to change a problematic habit? (Comfort)
  • Which anxieties, doubts, prejudices, and other barriers do we need to take away? (Anxiety)
  • What could be the psychological value that we can create for people (Gain)

More about this topic: 

 

7. Examples

  • The best way to think about the success of Uber and Lyft – aside from a nearly unlimited supply of cheap investor capital – is that they successfully eliminated all the pain from the taxi experience. Not knowing when your car is going to arrive, not being confident about whether the cabbie will rip you off or having to negotiate about the price. They brilliantly help you to achieve your job-to-be-done to experience the city. An Uber-Gain is that you never have to worry when you go out: You order an Uber when you leave the club, and within 5 minutes, you’re back on your way home.
  • Airbnb is a much more gratifying way to experience new places. This is the ultimate traveller Job-to-be-done. The pain that is associated with hotels is that they’re anonymous. They make you feel like an outsider-tourist. The Gain of AirBnB on an emotional level is that you can feel at home abroad. This feeling gets even strengthened on a functional level: Since you do your cooking and supermarket shopping, you can feel what it is to live like a local. There are some anxieties Airbnb needs to take away, like whether the place is as good as advertised (that’s why they always demand professional pictures). A relatively new anxiety is the worry that the neighbourhood might be sick and tired of Airbnb tourists.

7. The ethics of Behavioural Design

We have argued above that a successful behavioural design strategy consists of three ingredients:

  1. A deeper understanding of human decision-making.
  2. Understanding the forces that shape behaviour.
  3. Using principles from the science of influence to come up with ideas and interventions for positive behavioural change.

The SUE | Influence Framework© is a powerful mental model for understanding why people do what they do and what prevents them from changing their behaviour. It is also the best guarantee that a strategy for behavioural change will be human-centered.

Behavioural Designers always ask themselves what they can do to help people become more successful at what they do or help them overcome their anxieties or help them break bad habits.

Suppose you take your time to build empathy with your target audience, and you use the Influence Framework to analyse their behaviour. In that case, you will always spot opportunities to design positive choices. 

PS: The mission of SUE is to unlock the potential of behavioural science to help people make better decisions in work, life and play. We use this mission as our guiding principle for everything we do. We’re very conscious that behavioural design can be a ‘dark wisdom’ and that those who master it are often the ones with the worst intentions. We don’t want to be naive that people will abuse this knowledge to manipulate people. Still, we firmly believe that the world would be much better off if we can inspire more people with a better understanding of how influence works and do positive things with this knowledge. Please check out our Behavioural Design Ethics Toolkit here.

BONUS: free cheat card 'The SUE | Influence Framework© explained'

Especially for you we've created a free cheat card 'The SUE | Influence Framework© explained'. For you to keep at hand, so you can start using the insights from this blog post whenever you want—it is a little gift from us to you.

Download cheat card

Go ahead, it’s completely free of charge!

How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

You can download the Behavioural Design Fundamentals Course brochure, contact us here or subscribe to our Behavioural Design Digest. This is our weekly newsletter in which we deconstruct how influence works in work, life and society.

Or maybe, you’re just curious about SUE | Behavioural Design. Here’s where you can read our backstory.

sue behavioural design
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SUE | SWAC Tool© explained https://suebehaviouraldesign.com/swac-tool/?utm_source=rss&utm_medium=rss&utm_campaign=swac-tool Mon, 27 Sep 2021 08:37:16 +0000 https://suebehaviouraldesign.com/?p=49785

Changing behaviour is challenging but certainly not impossible. With the right tools in your Behavioural Design toolbox, you can leverage the power of behavioural science to shape positive behaviours and influence better decisions. This blog post introduces you to the SUE | SWAC Tool©. An easy-to-use tool to develop interventions that will change behaviour predictably. It is part of our SUE | Behavioural Design Method© and the second step after unlocking human insights with our SUE | Influence Framework©. The SWAC Tool© will turn insights into tangible ideas to develop better products, services, policies, campaigns or living environments.

How to design behaviour: Moments that Matter

Behavioural Design is all about creating a context to trigger people to make a decision or take action towards their goals. So, what is needed at this point is knowing what makes up for this context.

The key in creating an influential context is timing: designing for the moments that matter.

When you want to influence choice and shape behaviour you are designing for moments that matter. When is someone most susceptible to change? Or what are the moments we have to make sure someone gets triggered into action? These can be existing moments or moments that we have to create. You will have gained valuable insight into these moments from the Influence Framework©.  But there is another way you have to look at moments that is related to the timeframe needed for behaviour to occur. This has to do with the type of behaviour you are designing for.

It is important to realise that not all behaviour is created equal. Sometimes you need someone to engage in entirely new behaviour (could be going on a sugar-free diet after being diagnosed for diabetics or doing banking online for the first time) and sometimes you need someone to pick up abandoned behaviour they were already familiar with, but somehow stopped doing (could be exercising or going to dentist appointments). Sometimes you need someone to do something once in a one-off behaviour (sign-up for organ donation, apply for university, register online on your website) but often we want someone to engage in the repeat behaviour (showing up at doctor’s appointments on time, not using their phone in traffic, buying multiple products or services from you, making donations). To make things somewhat simpler again, the best starting point is to separate two types of behaviours:

– One-off behaviour (such as registering for organ donation)
– Repeat behaviour (such as a healthy eating habit)

You can imagine if you want someone to only do something once you have less convincing to do and it most probably can be done in a shorter timeframe. On the other hand, routine behaviour takes some more effort and you need to be at someone’s side a bit longer. So, you need to know which one of the two behaviours you are dealing with in the first place.

What about the new and abandoned behaviour then? Well, the fact is, if you want someone to show different behaviour (the whole point of coming up with interventions is causing a behaviour shift) it means he or she has to stop what he or she is doing now. Therefore, you have to consider all desired behaviour as a new behaviour. Even if the behaviour is obvious to someone (such as going to school) or someone knows he/she has to do it (such as paying taxes). But what about the abandoned behaviour then? This is actually a very important notion to consider.

A key in successful Behavioural Design is the acceptance that people will have moments of weakness or forgetfulness and slip into old behaviours again.

So, to get back to routine behaviours just a bit. I know a lot has been written and said about building habits and routines. Some tell you to stick to behaviour for 21 days, others claim that 30 or 90 days are needed to create routine behaviour. I am not sure what is the magic number. The only thing I am sure of (or have experienced myself) is that:

There is a dark side to goals, plans and habits: they are very fragile and therefore you need to be prepared for failure.

Failure seems to hit us time and again. That’s why I love Buster Benson’s ‘Chaos Monkey’ approach to life: don’t ignore the fact that we are vulnerable to having our goals, plans and habits being disrupted by ‘the first rainy day, sick day, vacation day, holiday, grumpy day, low-energy day, or otherwise non-standard day’. The Chaos Monkey comes and disrupts us time and again. If you are designing choice and behaviour, you also have to do this with the Chaos Monkey in mind. People will trip despite their good intentions and slip back into old behaviours. You need to be there at the tripping points, aka (yes you know what’s coming) moments that matter.

Change doesn’t happen overnight for any behaviour.

That’s why you should integrate multiple moments that matter into your intervention strategy. We always like to think about ‘onboarding’ someone. Making sure you stick by someone multiple times, especially in the beginning, and design for those moments that someone will find it hard to show the desired behaviour.

Let me wrap this up by giving you an example about designing an intervention strategy for one of our clients, a national fitness chain. From the membership data, we learned that people continued coming to the gym once they exercised a minimum of two times a week for three months. This is the point that they would actually come to the gym on a regular basis (members have to check in with their membership card at every visit, this is how the data is collected) and renew their memberships. Therefore, we knew we were designing for routine behaviour. We also knew them that the three-month timespan was needed to turn exercising into a habit instead of a strenuous to-do. We looked within that timespan for the moments that matter. Some came from our research. For instance, we found out that making sure you pack your sporting bag the evening before highly correlates with actually going to the gym the next day. But other moments we had to create. The real job of the gym was to keep onboarding people who failed to build up a routine.

You have to design a series of specific, new behaviours for any new behaviour to become a routine.

That’s why we came up with interventions that not only helped someone pack their sporting bag, but we looked into the entire three-month timespan and made sure we designed interventions to help someone make it through successfully. We helped someone book a personal trainer intake, we phoned them after a few weeks, we helped them join classes, we helped them exercise at home, just to name a few. The interesting insight for our client was that they were not in the business of gyms, but they are in the business of building an exercise routine. This opened up a world of different interventions (and new business ideas as a matter of fact).

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How to design behaviour: SWAC

A lot of very interesting research has been done in the behavioural change field of expertise. And it can get quite complicated. That’s why we simplified it again. Without further ado let’s take a look at the SUE | SWAC Tool©. It is foremost a very easy-to-use tool. It explains which four pieces of the puzzle you need to solve to create a context that will persuade someone into doing something and to have them keep doing it. What makes the tool so easy to use in practice, is that anytime you want to design for behavioural change, all you have to do is ask yourself four simple questions:

When the new behaviour does not happen, at least one of those four elements is missing. The most important implication of this is that by using the SUE | SWAC Tool© as a guide you can quickly identify what stops people from performing the behaviours that you seek.

If a sufficient degree of capability (CAN) to perform a behaviour is matched with the willingness (WANT) to engage in that behaviour, all that is then needed for the behaviour to occur is to set someone into action (SPARK) at the Moments that Matter.

Maybe you notice that in the tool it says moments that matter. Not one moment, but moments. As we learned, behavioural change doesn’t happen overnight. Most of the time someone needs to be reminded of the desired behaviour more than once for it to happen in the first place. Furthermore, behaviour becomes easier when repeated. Therefore, we have to make sure we SPARK someone AGAIN and again to activate the desired behaviour. So, you need to design several interventions at multiple moments that matter. In practice your intervention strategy will look something like this:

The objective of most intervention strategies is not only to change behaviour but to change this new behaviour into a routine behaviour (a habit), so the new behaviour will stick.

Remember, your desired behaviour is new behaviour for people and that’s why it is important to spark behaviour AGAIN and again. Only then the behaviour will take place, as illustrated above as the BEHAVIOURAL CHANGE THRESHOLD. When your objective is to design repeat behaviour, it almost goes without saying that you have to make sure the desired behaviour is performed repeatedly. If you can make someone perform new behaviour over and over AGAIN, it can become automatic.

The result being that someone doesn’t have to think about the new behaviour anymore, he or she simply does it. This way it can become habitual. Illustrated above model as the HABIT THRESHOLD. As Aristotle already stated:

We are what we repeatedly do.

He added ‘Excellence, then, is not an act, but a habit’. To sum it up: The more often you do something, the easier it gets. So, there you have it: the four elements you need to change behaviour.

Aristotle quote, ancient Greek philosopher, scientist and physician, 384 BC-322 BC, no original source known.

 

How to design behaviour: Capability

Before we start working with the tool, let’s go back one little bit.  As Behavioural Designers our outset is to design for someone’s system 1.

Our job is to help people make better decisions without them having to think.

This is the foundation of this model. When you look at willingness (WANT) and capability (CAN) there is something very interesting and important going on. We are all so used (and trained) to have the best arguments, deals, offers, rewards or promises to convince someone (or ourselves). Historically, we are all shaped around motivation (WANT). If we need to sell something, we are hardwired to try to create willingness to buy. If a personal resolution fails, our first (conditioned) conclusion is that we must not have wanted it badly enough to keep up the self-discipline.

 

What if I tell you that making sure someone wants something often isn’t the most powerful starting point to change behaviour? Making someone WANTs to perform the desired behaviour is just one side of the medal in getting things done. In fact, it even isn’t the shiniest side of the medal. Here’s why. There is something particular going on with people’s willingness to change; It goes up and down. When relating this to our fundamental know-how on human decision-making this makes perfect sense, as:

Willingness to change requires cognitive action.

It is a system 2 activity like self-control and focus. You cognitively decide you want something. You decide this consciously. I want to lose weight, I want to save money, I want to recycle, I want to spend more time with my kids. We have learned that our system 2 has only limited bandwidth. Therefore, your willingness to change falters, it goes up and down in waves. This is the reason why most new year’s resolutions fail. On January 1st you WANT to lose weight, or you WANT to stop drinking or you WANT to go to the gym. And then comes along your best friend’s birthday. Or you’ve pulled a whole-nighter because that precious offspring of yours refused to sleep. And now you don’t WANT to exercise and not drink anymore. You want to vegetate on the couch (sleep deprivation isn’t a walk in the park) or have a blast (hey your friend only turns 40 once). You feel so deserving (your system 2 post-rationalisation working full speed for you) and so you will start next month. You simply CANnot do it today. Your willingness to change behaviour has dropped like a mic on an empty stage. This is perfectly human, but something we have to take into account when designing for behaviour change. Chaos Monkey Galore!

Luckily, as Behavioural Designer, you have an ace up your sleeve by making behaviour very simple. Our brain LOVES simple. Bonus is that when things are simple, we are able to do things without needing that much willingness. That’s why we always start with thinking about possible CAN interventions. This is designing for system 1. The best behavioural change ideas are in their core capability ideas.

Making something very easy to do is something that requires little or no cognitive action from someone.

Let me illustrate how this can work with a real-life example. Most people WANT to save money, but many of find it hard to do (CAN). You could design saving behaviour without having to really stress the willingness to save too much but by focusing on making saving behaviour easier instead. This is exactly what Bank of America did. Their human insight was that people wanted to save money, but never did especially making regular contributions was very hard. They have introduced a program called ‘Keep the Change’. What it boils down to is that every time a client pays with his or her debit card for daily purchases like buying coffee, going to the dry cleaners and so on, they round up their purchase to the nearest dollar amount and transfer the change from someone’s checking account to their savings account — or to their child’s savings account.

From a JTBD point of view, I find the last brilliant by the way: a lot of parents want to save money to for their children to have a little money in the bank once they go to college or need some extra funds otherwise. So, let’s say you have to pay something of $ 4,60 then $ 0,40 is automatically transferred. You don’t have to think about it, it just has been made very simple for you. The result of this behavioural design intervention has been very impactful. Ever since the program launched in September of 2005, more than 12.3 million customers have enrolled, saving a total of more than 2 billion dollars. Of all new customers, 60% enrol in the program and Bank of America reported that 99% of the people who signed-up with the program have stayed with it.

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Designing behaviour: Willingness

But mind you, the behavioural change medal still has two sides. One cannot live without the other. If you WANT to perform a behaviour, but you CAN’T nothing will happen for sure. If you CAN perform the behaviour, but you don’t WANT to, well that’s a tough battle to fight too. So, the best chance for successful outcomes is when capability and willingness are sparked at the same time. There should always be both willingness and capability, but you do not need to always maximise the two. There are two simple guidelines:

  1. When someone’s really WANTS to change, someone CAN perform even hard behaviour
  2. When someone CAN easily perform the behaviour, someone doesn’t have to WANT it so badly

I have a system 1 cue for you to remember these four blocks of behavioural change: To design someone’s behaviour you need to have SWAC. Sounds like swag (which is a bonus), but it stands for this easy to remember formula:

Behavioural Change = Spark * Want * Again * Can

If you want to make somewhat of an impression on someone you can always tell them SWAC stands for sparking willingness again and capability. Whatever works for you, as long as it helps you remember what four elements you need to include in your ideation for lasting behavioural change.

Let’s showcase how this interplay of the four elements works by discussing an example. Think about quitting smoking. If someone doesn’t WANT to stop smoking. You can SPARK them him all you want, but nothing will happen, as quitting smoking is very hard to do (CAN). You could try to boost his or her willingness to quit, but this will only have an effect if you make the quitting as easy as possible for them at the moments, they are most seduced to light up that cigarette (Moment that Matters). The same goes for someone who does WANT to stop smoking. You might not have to work as much on their willingness to quit, but even then, they will have indecisive moments in which they will struggle to keep their back straight to withstand temptation.

Think about that Friday drink when you have that glass of alcohol in hand. Helping someone to quit smoking is a typical example of helping someone change behaviour that CAN be very hard to change. So, you need to make sure you continuously help them by making quitting smoking as easy as possible. You have to make sure you are by their side at those moments of weakness AGAIN and again. Make it easy to resist temptation. For example, vapors/e-cigarettes or nicotine gum can provide an alternative to smoking at the moments that matter. And the longer you can help someone fight the urge to light up that real cigarette by using SWAC, the more that person becomes a non-smoker and passes the habit threshold. That new habit becomes not smoking instead of smoking.

This shows that, by adding repetition to the mix (AGAIN), yes you probably know what is coming, you hardly have to think about the behaviour anymore and it becomes a system 1 activity. Task accomplished! We designed for system 1 and helped people make better decisions without them having to think. Don’t you just love it when a plan comes together?

Working on capability (CAN) is designing for system 1.

Designing behaviour: Behaviour has to be sparked

Let me wrap up with the sparks. A spark is easily put a cue or call to action that drives desired behaviour. Roughly there are three kinds of sparks:

  1. Reminders: you can remind someone of the desired behaviour
  2. Obstructions: you can pause the undesired behaviour
  3. Interruptions: you can interfere with automatic behaviour

Without a spark, someone may WANT and CAN perform the behaviour but there’s simply no call to action.

A very good example of this is that little optic in your car dashboard that shows you how much full you have left. I think none of us WANTS to run out of fuel and we all CAN fill up our gas tank quite easily (on European motorways we have gas stations everywhere). But if we didn’t have the SPARK, that little red light flashing up when it is really time to pull over and fill up your tank, I guess a lot more people would be needing to call road assistance.

 

Summary: Designing behaviour is a matter of having SWAC

When you want to develop interventions that shape decisions and influence behaviour the SUE | SWAC Tool© is a very helpful tool. It brings down designing behaviour to asking the right questions:
  • CAN: can someone perform the behaviour?
  • WANT: does someone want to perform the behaviour?
  • SPARK: is someone set into action at the right moment?
  • AGAIN: more than once?

However, understanding is one thing, making it work is another. We had to design behaviour in practice, we had clients who came to us with real behavioural challenges that needed real answers. So, we wanted (and needed) more. We wanted to know how you can boost willingness to change or how to grow capability using the power of behavioural science. How we do this is the subject of the blog post that will come up the blog soon.

 

Astrid Groenewegen

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How do you do. Our name is SUE.

Do you want to learn more?

Suppose you want to learn more about how influence works. In that case, you might want to consider joining our Behavioural Design Academy, our officially accredited educational institution that already trained 2500+ people from 45+ countries in applied Behavioural Design. Or book an in-company training or one-day workshop for your team. In our top-notch training, we teach the Behavioural Design Method© and the Influence Framework©. Two powerful tools to make behavioural change happen in practice.

You can also hire SUE to help you to bring an innovative perspective on your product, service, policy or marketing. In a Behavioural Design Sprint, we help you shape choice and desired behaviours using a mix of behavioural psychology and creativity.

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1,5 Minutes on Influence: An Overview of our Newsletters https://suebehaviouraldesign.com/15-minutes-on-influence-overview/?utm_source=rss&utm_medium=rss&utm_campaign=15-minutes-on-influence-overview Wed, 03 Apr 2024 13:45:39 +0000 https://suebehaviouraldesign.com/?p=80396

1,5 Minutes on Influence: An Overview of our Weekly Newsletter

Happy 1,5 Minutes on Influence!

Here is an overview of our weekly 1,5 Minutes on Influence newsletter. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design.

Astrid

Thanks for reading. You can get more actionable ideas in our popular email newsletter ‘1,5 Minutes on Influence’. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design. Enter your email 👇 and join over 15.000 other forward-thinking professionals.

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1.5 Minutes on Influence: Swimmer’s Body Illusion and Making Others Feel Important https://suebehaviouraldesign.com/swimmersbodyillusion-importance/?utm_source=rss&utm_medium=rss&utm_campaign=swimmersbodyillusion-importance Wed, 03 Jul 2024 15:15:44 +0000 https://suebehaviouraldesign.com/?p=83189

1.5 Minutes on Influence: The Swimmer’s Body Illusion and Making Others Feel Important

Happy 1,5 Minutes on Influence!

Here is your weekly dose of applying the psychology of influence
to positively impact choices and behaviours.

Looking forward to sharing insights with you!

Warm regards,

Astrid

1 MINUTE:
INSIGHT OF THE WEEK

I don’t know about you, but now that the summer holidays are around the corner, I become very aware of my physique. That’s why this week, I want to introduce you to the so-called Swimmer’s Body Illusion. And it might surprise you: it’s not just about looking lean and fit when you parade down the beach. It has everything to do with shaping choice and influencing behaviour.

The Swimmer’s Body Illusion is a nugget of wisdom from Nassim Taleb, author of The Black Swan. Once, he decided to shed the extra weight he had gained. He had always admired the physiques of swimmers, with their well-built and streamlined bodies. So, he thought it was simple: he would take up swimming.

However, he soon realized he had fallen for a misconception. Professional swimmers don’t have perfect physiques because they train extensively; rather, they are good swimmers because of their physiques. The appealing look of their bodies is a selection factor, not a result of their training.

So, how is this relevant when you are trying to influence choice and behaviour?

Well, as professionals, we often focus on results. Can we get clients to join us? Can we get people to act more sustainably? Can we get someone to take preventive care of their health? And so on. The challenge with many desired outcomes is that they lie in the distant future. As a result, we often try to influence future-oriented decisions. However, we frequently overlook the selection factors that influence these decisions.

Present bias is one of these factors—it’s the tendency to prioritise short-term gains over long-term success. But it’s not the only one. Other examples of factors are social norms, perceived risk, emotional triggers, ease of access, personal values and beliefs, or perceived control.

People tend to make choices based on immediate influences. That’s why our efforts in trying to convince people to do something for their future benefit often fail.

So, what can you do?

Instead of trying to convince someone of something that will benefit them in the future, focus on the underlying selection factors. Or, as we Behavioural Designers put it:

Create a context that naturally aligns with long-term benefits and helps people make better choices effortlessly right here and now.

For example, by designing default options that favour long-term well-being, leveraging social proof, ensuring convenient access to healthy choices, or addressing emotional triggers.

To conclude, next time you’re working on a behavioural intervention, remember Taleb’s Swimmer’s Body Illusion. Focus on the selection factors – the conditions and contexts that shape our choices and behaviours – rather than just the results. This shift can lead to more effective and sustainable behavioural change.

Until next time! Keep thinking about the factors and enjoy catching some of that vitamin D.

PS. And the next time you feel intimidated by an overly athletic swimmer, remember that they were probably born with that physique—no amount of training we could have done would have achieved it. What a relief!

 

Are you a forward-thinker?

We have translated the most groundbreaking insights from the psychology of influence into practical methods and tools. We teach these in our two-day Behavioural Design Fundamentals Course. You can download the brochure here NL and UK. The training is available in both Dutch and English, and can be tailored for teams. But it is especially suited for forward-thinkers.

0,5 MINUTE:
NOT TO BE MISSED THIS WEEK

The Importance of Importance

This week, I want to end with a powerful quote with you by business woman Mary Kay Ash, who at her death had a fortune of 98 million dollars:

It’s so simple, yet makes such a difference. Pretend that every single person you meet has a sign around his or her neck that says, ‘Make me feel important.‘”

Imagine the impact this could have on your interactions. Whether you’re talking to clients, colleagues, or friends, this mindset can transform your relationships. Acknowledging and valuing others makes them feel important and appreciated, which can lead to more meaningful connections and positive outcomes.

Give it a try this week—see how making others feel important can make a big difference in your professional and personal life.

 

 

 

Until next week,
Astrid Groenewegen

Want to share this week’s newsletter on your website, via social media or email? Just copy and paste this link: https://suebehaviouraldesign.com/swimmersbodyillusion-importance/

Thanks for reading. You can get more actionable ideas in our popular email newsletter ‘1,5 Minutes on Influence’. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design. Enter your email 👇 and join over 15.000 other forward-thinking professionals.

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1.5 Minutes on Influence: Increasing Luck and The Proximity Principle https://suebehaviouraldesign.com/influence-luck-proximity/?utm_source=rss&utm_medium=rss&utm_campaign=influence-luck-proximity Tue, 25 Jun 2024 08:28:18 +0000 https://suebehaviouraldesign.com/?p=82899

1.5 Minutes on Influence: Increasing Your Chances Of Luck and The Proximity Principle.

Happy 1,5 Minutes on Influence!

Here is your weekly dose of applying the psychology of influence
to positively impact choices and behaviours.

Looking forward to sharing insights with you!

Warm regards,

Astrid

1 MINUTE:
INSIGHT OF THE WEEK

Although I’m not a football fan myself, there’s no denying that the European Championships have started. Here in The Netherlands, everything turns bright orange (the colour of the royal family) and football fans are in full-on supporter mode.

Listening to some of these fans, I heard them say things like, “We just weren’t lucky” or “Luck wasn’t on our side tonight.

This triggered an interesting insight about luck and chance that I’d like to share with you this week.

How does luck affect our decision-making, and is there a way to end a string of bad luck?

After all, besides football, in all aspects of our lives, we sometimes need the luck scale to tip in our favour.

When examining luck, we quickly see a human tendency: we are ultimate harmony seekers. We want good things to happen to good people and vice versa. To make sense of our world, we want things to be fair and honest. This creates a common belief that fortunes will eventually change or that a streak of bad luck will come to an end.

This also skews our decision-making: enter the gambler’s fallacy.

This fallacy was named from research in a Reno casino. Researchers found that gamblers who watched one spin of the wheel evenly divided their bets between red and black. However, as the wheel landed on red (or black) in consecutive spins, the betting changed significantly.

After five consecutive reds, 65 per cent of the bets were placed on black, and after six consecutive reds, 85 per cent of the bets were on black. Though the sixth spin of a roulette wheel is not influenced by the previous five spins, gamblers still placed their bets as if it was.

Just like a roulette ball doesn’t favour a colour, luck doesn’t favour a person. Bad luck is as random as a roulette ball. Sometimes bad things happen to good people, and good things to bad people.

At the same time, behavioural science suggests that luck plays a more significant role in success than we often acknowledge. So, is there something you can do to maximise your luck? Fortunately, there is!

Recent research suggests that luck is not just about preparation but even more about perseverance.

You need to put yourself in as many situations as possible to increase your chances of getting lucky, thereby accepting or even embracing the randomness of life. By continuously putting yourself out there, learning from each experience, and never giving up, you create a greater statistical chance for luck to find you.

I wish you lots of good luck, and if luck reaches you, you now know how random it is, and you can feel extra lucky.

 

Are you a forward-thinker?

We have translated the most groundbreaking insights from the psychology of influence into practical methods and tools. We teach these in our two-day Behavioural Design Fundamentals Course. You can download the brochure here NL and UK. The training is available in both Dutch and English, and can be tailored for teams. But it is especially suited for forward-thinkers.

0,5 MINUTE:
NOT TO BE MISSED THIS WEEK

The Proximity Principle

At SUE, we have a vibrant community of alumni who have completed our training programs. We regularly share examples, questions, and lessons learned. Just yesterday, a discussion started about an insurance company and some brands providing free sunscreen at places where it’s needed, like the beach, festivals, and recreational areas.

This is a fantastic example of making it easier for people to adopt the desired behaviour. If you want to change someone’s behaviour, a CAN intervention (making sure people can actually engage in the desired behaviour) is very effective.

CAN interventions align with how our brains work: we’re always looking to minimize cognitive effort. Making things easy does just that.

In this case, it’s the CAN intervention of Proximity: Can we bring the desired behaviour closer to people? Judging by the responses in the discussion, it works. People mentioned using the free sunscreen at various locations.

It highlights another point I often make: people usually want to do the right thing but simply forget.

We want to protect ourselves from sunburn, but we often forget to bring sunscreen. By providing it at this Moment That Matters, sunscreen producers and insurance companies add value for both people and brands.

 

 

Until next week,
Astrid Groenewegen

Want to share this week’s newsletter on your website, via social media or email? Just copy and paste this link: https://suebehaviouraldesign.com/influence-luck-proximity/

Thanks for reading. You can get more actionable ideas in our popular email newsletter ‘1,5 Minutes on Influence’. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design. Enter your email 👇 and join over 15.000 other forward-thinking professionals.

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1.5 Minutes on Influence: Boost Personal Happiness and Perfect Your Pricing https://suebehaviouraldesign.com/happiness-and-pricing/?utm_source=rss&utm_medium=rss&utm_campaign=happiness-and-pricing Wed, 05 Jun 2024 18:29:52 +0000 https://suebehaviouraldesign.com/?p=82313

1.5 Minutes on Influence: How To Boost Your Happiness and Perfect Your Pricing

Happy 1,5 Minutes on Influence!

Here is your weekly dose of applying the psychology of influence
to positively impact choices and behaviours.

Looking forward to sharing insights with you!

Warm regards,

Astrid

1 MINUTE:
INSIGHT OF THE WEEK

For a few years now, I’ve been fascinated by the idea that behavioural psychology might hold the key to something most of us crave: more happiness.

Although, I have to admit I recently came across a rather disheartening quote:Trying to be happier is as futile as trying to be taller.”

But I chose to ignore that and dig a bit deeper into what science has to say on the matter. I found some interesting insights that I’d like to share with you today.

After doing my research, I actually think the quote is partly right, but it’s because of the word “be.” You can’t just suddenly “be” happy. It’s like when you’re about to give an important presentation, feeling terribly nervous, and someone tells you, “Just don’t be nervous.” If only life were that simple!

So, are we lost in our endless search for happiness? Because let’s face it, we are looking for it. I typed “happiness” into the book section of Amazon.com and found over 60,000 self-help books on the topic.

The answer is no, we’re not lost. We just have to do more than read a book and wish for happiness.

We need to engage in behaviours that boost our baseline happiness. To understand which behaviours might help, I found some valuable research.

A quick disclaimer: I don’t claim to have all the answers on how to increase your happiness. There’s no one-size-fits-all-in-every-situation solution. But I do believe in experimenting with what research suggests to see what works for me (or not).

One behaviour I’ve been practising lately that has really boosted my mood is savouring.

What is savouring?

In behavioural psychology, savouring means intentionally making good experiences last longer and feel more intense. It involves paying close attention to and enjoying the present moment or a happy memory to fully feel joy, contentment, or satisfaction.

To make it practical, try to really savour an experience, memory, or something you’re seeing or hearing every day. For instance, I like to closely examine all the details in architecture or something in nature. Spend some time on it, at least five minutes. Let it really sink in. Try doing this for a week or two and see how it affects your mood.

Give it a go, and you might find that it makes a difference in how you feel.

Are you a forward-thinker?

We have translated the most groundbreaking insights from the psychology of influence into practical methods and tools. We teach these in our two-day Behavioural Design Fundamentals Course. You can download the brochure here NL and UK. The training is available in both Dutch and English, and can be tailored for teams. But it is especially suited for forward-thinkers.

0,5 MINUTE:
NOT TO BE MISSED THIS WEEK

If The Price Is Right..

In this week’s 0.5 minute, I want to talk about pricing. As you can imagine, pricing can be a powerful driver for sustainable growth without needing to change your product or service.

The key insight for optimising your pricing is understanding your customers’ willingness to pay. There are many ways to conduct a pricing study, but I came across the Van Westendorp method, which I love for its simplicity. It involves asking your potential customers four questions:

  1. At what price would you start to question this product’s quality because it’s too low?
  2. At what price does this product seem like a bargain?
  3. At what price does this product feel expensive but not too expensive?
  4. At what price is this product too expensive?

One criticism of this method is that it suffers from hypothetical bias. This means people might say they’ll do something in a survey, but in real life, they might not actually do it. Simply put, when you ask these questions, potential buyers don’t have anything at stake—they don’t actually have to spend money on your product.

However, considering that over 50% of companies have never even done one pricing study, this represents a significant growth opportunity that many are missing out on. And as you know: In the land of the blind, the one-eyed man is king.

 

Until next week,
Astrid Groenewegen

Want to share this week’s newsletter on your website, via social media or email? Just copy and paste this link: https://suebehaviouraldesign.com/happiness-and-pricing/

Thanks for reading. You can get more actionable ideas in our popular email newsletter ‘1,5 Minutes on Influence’. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design. Enter your email 👇 and join over 15.000 other forward-thinking professionals.

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1.5 Minutes on Influence: Beat Procrastination and Avoid Manipulation https://suebehaviouraldesign.com/procrastination-and-manipulation/?utm_source=rss&utm_medium=rss&utm_campaign=procrastination-and-manipulation Wed, 29 May 2024 18:11:26 +0000 https://suebehaviouraldesign.com/?p=82134

1.5 Minutes on Influence: How To Beat Procrastination and Avoid Manipulation

Happy 1,5 Minutes on Influence!

Here is your weekly dose of applying the psychology of influence
to positively impact choices and behaviours.

Looking forward to sharing insights with you!

Warm regards,

Astrid

1 MINUTE:
INSIGHT OF THE WEEK

This week, I’m working on creating the SUE Behavioural Design Academy’s self-paced courses (news flash!). However, as you might know or have experienced yourself, many online courses are started but not finished, or they’re completed but not applied. It’s a matter of professional pride for me to ensure they are infused with Behavioural Design to prevent this.

One of the main reasons we start things and don’t finish them is procrastination. Procrastination doesn’t just happen when taking a course; it pops up in all behaviours that require action and dedication. I thought it might be useful to share some insights from behavioural science to help you beat procrastination.

I remember my uncle had a little sign on his wall saying, ‘Why do today what you can put off until tomorrow‘. As a child, this baffled me. But as an adult, I sometimes couldn’t agree more. This is what procrastination is all about — our human tendency to delay taking action.

Before I offer some practical tips, let me start by saying that putting things off is a well-known and common human tendency.

One explanation in behavioural science is called present bias, which means we prefer immediate rewards over future benefits. So, going out with friends right now seems more appealing than flaunting a course certificate in a few weeks, or saving for your pension, losing weight, investing in sustainability, etc.

Another reason is that we simply forget. It sounds trivial, but it’s true. So, if you want to design behaviour, you need to take humans as your starting point — humans who have work, a private life, and probably many to-dos already. And because of that, humans need help staying on track.

So, what tips does the psychology of influence offer to beat procrastination?

1.     Create a Commitment Device
If you commit to something in writing or publicly, you’re much more likely to follow through. Your brain loves consistency, and if you commit, it feels logical to continue. This helps resist temptation.

A Behavioural Intervention: Tell someone what you plan to achieve, and make the behaviour you commit to very specific. Even better, have that same person hold you accountable. If you don’t have that special person, just write down your commitment for yourself.

2.     Set Deadlines
As common as they may seem, deadlines work primarily because they create a sense of urgency. They also help us plan and organise our time better by providing clear landmarks. Did you know that we often underestimate the time required to complete tasks? Deadlines force us to plan more realistically and allocate sufficient time to meet our goals.

A Behavioural Intervention: Set weekly deadlines for yourself. Even better, put something at stake if you don’t meet your deadline. We dislike losing a lot and go to lengths to avoid it (loss aversion), which again helps you commit to the behaviour.

3.    Activate Reminders
When I was writing my book ‘The Art of Designing Behaviour,’ I hoped to find a behavioural intervention that was both extremely powerful and somewhat undiscovered, like discovering a new species of bird deep in the Amazon. I didn’t find an exotic new intervention, but I did discover something well-known yet incredibly powerful: the reminder! Often, we want to do something but simply forget. Life happens.

A Behavioural Intervention: It helps to put weekly reminders in your schedule to perform the behaviour you committed to. In fact, do it now. There’s no time like the present.

I hope this has been helpful. Please let me know if you’d like more insights and tips on how to complete what you start. Based on your feedback, I’ll cover these topics in one of my upcoming newsletters.

Are you a forward-thinker?

We have translated the most groundbreaking insights from the psychology of influence into practical methods and tools. We teach these in our two-day Behavioural Design Fundamentals Course. You can download the brochure here NL and UK. The training is available in both Dutch and English, and can be tailored for teams. But it is especially suited for forward-thinkers.

Want to read my book in Dutch? It is called ‘De Kunst van Gedrag Ontwerpen’ and can be ordered here.

0,5 MINUTE:
NOT TO BE MISSED THIS WEEK

My Most Frequently Asked Question: Are You In The Manipulation Business?

Rightfully, many people ask me whether Behavioural Design is about positive influence or manipulation.

For me, it all comes down to the intent behind its use. If you’re using the power of behavioural science solely for your own benefit, then it’s manipulation. But if you use it to help people make better decisions that improve their private lives, work lives, or environments, then to me, that’s positive influence.

And here’s the thing—a small epiphany I had. I realized that many behaviours that are good for us are actually quite challenging. Saving money, eating healthily, filling in forms, arranging a mortgage, getting fit—all these tasks can be difficult to start and continue. So, when behaviour is easy, you often don’t need Behavioural Design. But it can be of great value when things are tough for people.

This has become an important criterion for me: assessing whether people need help making better decisions or engaging in positive behaviours. If not, there’s maybe no need to apply Behavioural Design. However, where there is a genuine need to start and support positive actions, that’s when Behavioural Design truly shows its worth.

At SUE, we place great importance on Behavioural Design Ethics. Sometimes, determining what is better or more positive isn’t as straightforward as we might wish. The key is to ask the right questions at the right time. That’s why we’ve developed a Behavioural Ethics Toolkit. It’s designed to help you evaluate at every stage of a project whether your interventions are having a positive impact and who benefits (or who is harmed from them). It’s not perfect yet, but we’ll keep optimising it as we reflect and learn. The toolkit is available for everyone to download free of charge. You can access it here.

Until next week,
Astrid Groenewegen

Want to share this week’s newsletter on your website, via social media or email? Just copy and paste this link:https://suebehaviouraldesign.com/procrastination-and-manipulation/

Thanks for reading. You can get more actionable ideas in our popular email newsletter ‘1,5 Minutes on Influence’. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design. Enter your email 👇 and join over 15.000 other forward-thinking professionals.

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1.5 Minutes on Influence: Identity Framing and Selling Anything https://suebehaviouraldesign.com/identity-framing-selling-anything/?utm_source=rss&utm_medium=rss&utm_campaign=identity-framing-selling-anything Wed, 29 May 2024 17:57:41 +0000 https://suebehaviouraldesign.com/?p=81950

1.5 Minutes on Influence: Unleash the Power of Identity Framing and Selling Just About Anything,

Happy 1,5 Minutes on Influence!

Here is your weekly dose of applying the psychology of influence
to positively impact choices and behaviours.

Looking forward to sharing insights with you!

Warm regards,

Astrid

1 MINUTE:
INSIGHT OF THE WEEK

Where I live in Amsterdam, the whole city is full of announcements urging everyone to vote in the European elections in June. Encouraging people to vote is a desired behaviour that has been deeply studied in behavioural psychology. This research has led to a fascinating insight that I want to share with you today, as it can be valuable beyond just voting, helping you in leadership, sales, or getting people to engage in other positive behaviours.

It’s all about the power of identity framing to shape desired behaviours, perceptions and preferences.

In my book “The Art of Designing Behaviour,” I describe a fascinating example involving American voters and the power of identity framing to influence behaviour. Researchers aimed to increase voter turnout among individuals with a low to moderate likelihood of voting. They sent out “get-out-the-vote” letters. Instead of mentioning an action (“Go out and vote”), the letters emphasized the recipient’s identity, with a message that read: “You are a voter.”

This had a significant impact on voter turnout. The intervention using the message “you are a voter” increased voter turnout by approximately 15% among those who received the message compared to those who did not.

Important to know is that we humans crave consistency in our identities.

What we are feels more permanent than what we do. Just compare these: Do you love bread or are you a bread lover? Do you innovate or are you an innovator?

Using identity framing can help acknowledge and reinforce someone’s past behaviour which in turn can encourage them to act consistently with that identity in the future.

This means that the way we label people can impact their behaviour.

But there’s more.

Identity framing also influences the preference of others and how we see ourselves. In a study, participants judged people based on statements like “Susan eats a lot of chocolate” (using action verbs) versus “Susan is a chocolate-eater” (describing their identity using nouns).

When someone was described with identity framing, participants saw them as stronger, more stable, and more resilient.

A positive secondary effect of using identity framing is that it activates social proof and a sense of belonging. If you vote, you might be on your own. If you are a voter, it feels like you belong to a group of like-minded people. Behavioural research has proven time and again that people prefer to follow the actions of others.

How can you use this yourself?

When you use words, remember not just to mention desired actions but also to use identities by employing nouns. Not “Go out and vote,” but “Be a voter.” If you want to sell a course, don’t sell “A course on leadership” but “A course for leaders”.

By the way, if you ever have to give someone feedback, identity framing can also help you convey tough messages. Instead of saying, “I have to let people go (action) to provide a stable workplace,” say, “It is my role as a leader (identity) to ensure everyone is ensured a stable workplace, and sometimes that means having to let people go.” Feel the difference?

Using identity framing thoughtfully can significantly influence behaviour, perceptions and preferences.

Are you a forward-thinker?

We have translated the most groundbreaking insights from the psychology of influence into practical methods and tools. We teach these in our two-day Behavioural Design Fundamentals Course. You can download the brochure here NL and UK. The training is available in both Dutch and English, and can be tailored for teams. But it is especially suited for forward-thinkers.

Want to read my book in Dutch? It is called ‘De Kunst van Gedrag Ontwerpen’ and can be ordered here.

0,5 MINUTE:
NOT TO BE MISSED THIS WEEK

How to Sell a Copy Machine (or Anything Else)

Have you ever seen the series “Better Call Saul”? Sometimes it has brilliant nuggets of wisdom. Like this scene in which Saul tries to sell a copy machine. It is a true masterclass in pitching. Here’s why 👇

  1. He’s not selling the copy machine; instead, he’s pitching the Job-to-be-Done: the way a high-performance copy machine is critical to the success of the company.
  2. He’s selling the pain by painting a vivid picture of what it means to own a copy machine that doesn’t work.
  3. He’s introducing a sense of urgency: You will lose out on an opportunity if you don’t hire me on the spot.

This is a masterclass in pitching. Enjoy this 3.26-minute scene:

https://www.youtube.com/watch?v=FaJToC27bcg

Want to share this week’s newsletter on your website, via social media or email? Just copy and paste this link:https://suebehaviouraldesign.com/identity-framing-selling-anything/

Until next week,

Astrid Groenewegen

Thanks for reading. You can get more actionable ideas in our popular email newsletter ‘1,5 Minutes on Influence’. Every Thursday, we share 1,5 minutes of insights to explore compelling questions and uncover strategies to positively impact decision-making by applying Behavioural Design. Enter your email 👇 and join over 15.000 other forward-thinking professionals.

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